![]() ![]() ![]() Other languages, sadly, have not had enough volunteers, and thus, their translations are machine-generated. They have translations available through mod.io for the Demo, which can be accessed directly from the options menu as shown above in our first screenshot. ![]() If set up properly, the log you create will then go to the correct sheet on our end.Ĭoming back to localization teams, we are happy to note that two parts of the community have stepped up in particular – the Poles and the Russians. The error-logging feature can be reached via the help menu (F1) through the top bar and is based on the primary and secondary languages chosen in the options menu. These will be based on the primary and secondary languages chosen through the options menu, as shown below. To address these issues, we have created language-specific reporting tables where mistakes or grammatical errors can be logged. Apparently, some translations have strange word usage and sentence structures. These are mostly okay with a few minor mistakes, while Hungarian, on the other hand, is far worse. For other languages, there are better translations, for example in the case of French and German. That means that the quality does occasionally drop with the same language, but also that translations to some languages are simply very poor overall (or so we are told Chinese is among these, unfortunately). We’ve been using DeepL and have had mixed results with it translating Vagrus’s texts. It’s been a difficult, drawn-out process, but we’re glad to have a number of translations available for those playing the Demo. Interest has been varied (more on that later), so most translations offered are machine-translated, which is to say that they are, at the very best, not perfect. Back in October, we announced our plans to get location efforts underway, while also offering the opportunity to take part in the project by setting up volunteer localization teams. ![]()
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